State 4-H Fair #41 April, 1987
WASHINGTON STATE 4-H DOG BOWL RULES
Objectives
The primary objective of the Dog Bowl contest is to provide an opportunity for youth
enrolled in 4-H dog projects to demonstrate their knowledge of dog related subject matter
in a competitive setting where attitudes of friendliness and fairness prevail. It is also
hoped that these contests will provide an educational experience for both participants and
spectators.
Conduct
At all times team members will behave in a manner befitting a 4-H'er on exhibition to the
public. Poor sportsmanship, interference with a moderator's or judge's decision, use of
profane language, interference from leaders, parents, or anyone in the audience, etc.,
will result in forfeiture of the match and all points earned in the match.
General Rules and Regulations
Each county is invited to enter one intermediate and one senior 4-H Dog Bowl team in the
State 4-H Dog Bowl Contest. The Team members shall be selected in a manner determined by
each county. The contestants must be certified by the appropriate county Extension agent
on entry blanks filed with the contest superintendent.
I. CONTESTANTS AND ELIGIBILITY
A. Contestants must be bona fide 4-H members carrying a Dog Project approved by the Extension Service of their respective counties.
B. Age groups are based on highest grade completed by the time of State 4-H Fair as follows: 1. Intermediates - 6th through 8th grade 2. Senior - 9th grade through 19 years of age prior to January 1st of the current 4-H club year.
II. EQUIPMENT
A. Game Panels - An appropriate device will be used which will provide a clear indication of the first contestant to respond to a question.
B. Time Recorders - A stop watch or other appropriate timing device will be required.
C. Signal Device - This signal device shall be used by the time keepers and shall have very distinctly different sound from that associated with the game panel.
D. Score Keeping Devices - A blackboard, flip chart or electronic light display will be used to maintain team scores visible to the contestant, and if possible, to the spectators.
III. OFFICIALS
A. Moderator - The moderator shall assume the direction of the matches within that particular area, ask all questions, designate contestants to answer questions and accept or reject all answers unless the questions and/or answers are challenged. The moderator shall indicate when a contestant has exceeded the allocated time in which to answer a question. The moderator will declare the match winner and shall at all times be in control of the matches.
B. Referee Judges - At least two referee judges shall be used. The referee judges much be knowledgeable dog persons. The referee judges may rule individually or jointly on the acceptability of any question or answer. In cases of challenge to questions refer to page ****.
C. Time Keeper - At least one individual shall indicate to the moderator the expiration of the time allowed in which to respond to a question. A referee judge may serve as time keeper.
D. Score Keepers - At least one individual shall keep score for each contestant. The individual maintaining team scores shall do so in such a manner that all points awarded or taken from each team may be checked and that the scores are clearly visible to the moderator and to the contestants.
IV. TEAMS
Each team shall consist of four (4) contestants and an alternate.
A. The alternate shall not be seated at the panel and may not
participate in the match unless:
1. One of the regular members is unable to
participate in a contest.
2. The Moderator disqualifies one of the
regular members during One-on-One questions for responding two times to
questions
directed to another contestant.
B. If an alternate is seated following the removal of a regular contestant, the team member removed becomes the alternate and becomes ineligible to return to that particular match. The team member removed and the alternate remain eligible to participate in further matches.
C. All Dog Bowl teams are to remain in the area of the event until they are eliminated.
V. QUESTIONS
A. Format - All questions, acceptable answers, and sources
with page number shall be typed.
* Questions must not be
breed specific, such as, what breed is called "that little skipper?"
B. Sources - The sources of materials used for the development of
the questions will be from the references listed below. It should be clearly understood
that this listing does not constitute an official endorsement of these materials.
* All Washington State 4-H Dog
Publications in EM2778 * The AKC Complete Dog Book - current edition * Dog
Owner's Home Veterinary Guide
* AKC Rules Regarding Registration and Dog Shows - current edition * In addition,
any questions concerning 4-H
in general may be asked as long as the questions applies to dog project members
throughout
the state.
C. Type of Questions
Regular Questions:
*Any team member of
either team may respond
*Each question is worth
one point
Toss-Up Questions:
*Any team member of
either team may respond
*Each question is worth
one point
*Will have a bonus
question attached and will be somewhat more difficult than a regular question
Bonus Questions:
*Directed to the team
correctly answering the Toss-Up Question
*Each question is worth
two points
*Is more difficult than
Regular question
*Captain, or member
designated by captain, answers
*All parts must be
answered correctly before any points are awarded
One-on-One Questions:
*Asked during the
second part of the match
*Only one member of
each team will be eligible to respond to a question
*This will rotate with
each question beginning with the Number 1 players on each team, then, Number 2, and so on
*At least 8 questions
will be One-on-One
*Each is worth 2 points
*An incorrect response
results in a loss of 1 point for the team
D. Organization of Questions
1. In order to
encourage full team participation, each match will be divided into two (2) parts based
either on time or
number of
questions.
a. The first part will be Regular questions and Toss-up questions to
which any team member may respond. Between
1/3
and 1/4 of the questions will be toss-up with attached Bonus Questions.
b. The second part will be One-on-One Questions, which are directed to one
member of each team.
2. All questions shall be arranged in game packets consisting of at least 30 but not more than 50 questions, with the number of questions being determined by the number of teams competing, the amount of time available for the contest and the final procedures adopted. It is recommended that there be 16 Regular questions, 6 Toss-up questions plus attached Bonus questions, and 8 One-on-One questions. Alternate questions should also be included.
VI. PROCEDURES OF PLAY
A. Starting the Contest
1. Teams are seated at their panels and must keep the same position on the panel throughout the entire contest. Each contestant is given the opportunity to check the equipment.
2. A Team Captain is designated, normally to be seated nearest the Moderator in Position #1.
3. The questions packets opened by the Moderator and the first question is announced. No part of any question will be repeated nor will any additional information be given to the contestant.
B. Match Procedure
1. First Section
The Moderator reads each question until the completion of the reading of the question or
until such
time
as a contestant activates a buzzer.
a.
Buzzer is Activated
1.
To respond to a question, a contestant must activate a buzzer before the 5 second time has
elapsed following
the
completion of a question.
2. If a buzzer is activated during the reading of any question, the
Moderator immediately will cease reading the
question.
3. The Contestant activating the buzzer shall have five (5) seconds, after
having been recognized by the
Moderator,
to begin the answer to the question.
4.
The repeating of the question by the contestant shall not be considered the initiation of
an answer.
5. It shall be the responsibility of the Moderator and the Referee Judges to
determine if an actual answer is started
within
the 5 second time period.
6.
If a member of a team activates a buzzer and an answer has not been started within the 5
second time, there will
be
an appropriate 1 point penalty imposed against the team of the contestant activating the
buzzer.
b.
No Response to Question
1. If 5 seconds elapse following the completion of the question without a
contestant activating a buzzer, the
Moderator
shall read the answer and there shall be no loss of points nor awarding of points to
either team.
2. If a Bonus question was attached to an unanswered Toss-up question, the
Bonus question is then transferred to
the
next question.
c. Incorrect answer
1.
If the answer to a question is begun during the 5 second allowable time and the answer is
incorrect, the
Moderator
shall give the correct answer and there will be 1 point deducted from the score. 2. If a
Bonus
question
is attached to an incorrectly answered Toss-up question, that Bonus question is
transferred to the next
question.
3. If an incorrect answer to any question is given, whether it is complete or incomplete,
the question
shall
not be used again.
d. Correct Answer
1.
If the question is correctly answered within the 5 second time limit, that team scores 1
point.
e. Bonus Questions
1. If a Bonus question is attached to the correctly answered Toss-up
question, the Moderator then reads the
Bonus
question and a 10 second discussion period is permitted for Team consultation to determine
the answer.
The
end of the 10 second period is signaled by the Time. At the signal from the Timer, a 5
second period is then
permitted
for the Team Captain or designee to begin the answer.
2.
Successful completion of the answer will result in that Team being awarded the 2 points
designated for that
Bonus
question.
3. All parts of the Bonus questions must be answered correctly with
no partial points permitted, regardless of
the
number of parts of the question answered correctly.
4.
Failure to answer a Bonus question results in no penalty (loss of Points) to the Team.
5.
No part of the Bonus question will be repeated nor will any additional information be
given to the
contestants.
2. Second Section - One-on-One
a.
To start the second part of Play, the One-on-One, the Moderator shall clearly indicate the
start of One-on-One
Play.
b.
Each question shall be addressed to only one member of each Team, beginning with the
Number 1 contestants of
each
team and progressing with subsequent questions to the number 2, 3 and 4 contestants
respectively.
c. The Moderator shall indicate prior to the reading of each question which
two contestants are eligible to respond.
1. If any contestant other than the two designated responds, the team of
that contestant will lose two points. 2. If
a
contestant responds 2 times to questions directed to another contestant, they shall be
replaced at the panel by
an
alternate. If no alternate is available, the remainder of the match will be played with
less than the full team and
all
questions normally addressed to the eliminated contestant will be addressed only to the
opposing contestant.
d.
If both contestants to whom a question is addressed fail to signal an intent to attempt an
answer in the 5 seconds
allowed
time, neither team shall lose or gain any points.
e.
For procedure once a buzzer is activated, follow directions in above 1. FIRST SECTION.
f. Point Value:
Correct
Answer - 2 points for Team
Incorrect
Answer - Loss of 1 point for Team
g.
There will be no Bonus questions asked during the One-on-One Section of the Match.
3. Completing the Contest
a. The Moderator will continue reading questions until all questions have been
asked.
b.
If a question is thrown out due to either incorrect reading by the Moderator or a decision
of the referee judges, it
will
be replaced by another question so that the total number of questions to be asked remains
constant.
c. Time Out
1.
Either team captain or the Moderator may call for a "Time Out" for clarification
of a rule, to permit replacement
of
a team member, or to allow for unexpected problems.
2.
These "Time Outs" may be called only after a questions has been answered and
before the start of the next
question.
d. Team Participation Bonus
1.
In order to encourage full team participation, bonus points will be awarded in each match
to the teams who
have
each team member correctly respond to at least one question other than bonus questions.
This bonus shall
be
worth 2 points to the first team to qualify and 1 point to the second team.
2. In order to obtain these bonus points, each member of the team
seated at the time must have correctly
answered
a question. If a team member who, already having answered a question correctly, is
replaced by an
alternate,
and that team have not yet earned the bonus points, it will be necessary for the alternate
to also
answer
a question correctly before the bonus points may be awarded.
3. Replacement of a member of a team after the bonus points have been
earned will not cause a loss of points nor
will
it permit the earning of additional bonus points in that match.
e.
Equipment Failure
1. It shall be the responsibility of all contestants to assure themselves
that all equipment is operating correctly at
the
start of each match.
2.
Failure During a Match
a.
If the device being used ceases to function or is believed to be malfunctioning, a
"time out" may be called
by
a contestant, the Moderator, or either coach.
b.
If, after checking, it is determined that there is an equipment malfunction, the faulty
part or parts will be
replaced
and play resumed.
c.
Scores accumulated up to point of the "Time Out" shall stand unless both Referee
Judges or one Referee
Judge
and the Moderator deem it advisable to recall points for the 2 questions asked immediately
prior to
the
equipment failure. In that case, 2 additional questions will be asked.
f.
Protests
1.
Any question and/or answer may be challenged as being unfair or incorrect.
2. Protest must be made immediately after a question is answered, or the
time allowed to answer the question has
expired.
3.
Only the team captain and coach may protest using the procedure stated in this section.
4. Protest procedure:
a.
The team captain calls for a "time out" then explains his or her challenge or
protest to the moderator.
b.
The moderator, the team captain and the referee judges assigned to the match will discuss
the protest, during
the
"time out", and the referee judges will then make their decision before the game
continues.
c.
The match cannot continue until a decision is reached by the referee judges. If a decision
cannot be reached
in
a reasonable length of time, the questions will be thrown out and another one asked.
5. If the moderator believes that a team is abusing the protest/challenge
privileges, the moderator shall have the
authority
to stop the match and consult with the event coordinator to determine if that particular
match shall
continue.
g. Following the final question, the team with the highest number of
points will be declared the winner of that match.
h.
In the event of a tie after the designated number of question, 5 additional regular
questions will be added. If a tie
still
remains after the overtime, the first team to win a point (or because of a loss of a point
by the other team, has a
1
point advantage) will be declared the winner. i. Once the Moderator has declared a winner
based on the scores,
there
shall be no protests. j. There shall be no protest of any question or answer following the
declaration of the
winner.
VII. TEAM AWARDS
A first and second place team in each age category will be declared. Team winners will be determined by a double elimination contest, no team will be eliminated until they have lost two matches.
01/FAIR5/rat May 4, 1987
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